If you see an item which is in stock and which you would like to purchase, you can buy it on the updates board provided you have enough doubloons. To search by category, click the category below. To search by name of item, type the name or part of the name into the search bar.
Character Edits/Additions • Familiars • Baby Generator Edits • Post Enhancers • Magical Pets • Gifts
| Reset your character's age to any age you choose. Please note that speed-aging your character is completely free. | |||
| Resets level VIII-X characters back to VII: 1000 points. You can opt to keep the same ren or have a new one generated, and then you will need to complete a new ren quest. Upon completion, you will be given a different level branch to the one your character previously had. | |||
| Drink to stifle the growth of wings and/or cause existing wings to permanently drop off a character. Developed on Earth as a means of getting characters to look more like deities. | |||
| Drink to give your character the ability to repress their wings at will. | |||
| Allows you to resurrect one character from the dead. Only 3 can be purchased by one player per real life year. | |||
| Assigns a random power, familiar or defect removal to your character (like a coin, but no choice what you get from it). | |||
| Allows you to change the name, sex, eye colour, hair colour, skin colour or wing appearance of your fairy or familiar (eye/hair/skin colour must be natural). | |||
| Removes a physical or neuro difference or a genetic disorder from a character. You only need to purchase this for differences/disorders which cannot be removed naturally (e.g. autism, cerebral palsy). No purchase necessary for removal of neurodifferences which can be treated or cured through professional help (e.g. phobia, anxiety). | |||
| Assigns a random number of points to your character. | |||
| Turns a power you already have into another random one worth up to 2,000$. Can be used for characters' powers or powers in bank. | |||
| Turns a trait you already have into another random one worth up to 2,000$. Can be used for characters' traits or traits in bank. | |||
| Generates a random power for you to give to 1 character or bank. This item can be "opened to bank", meaning you can see the result before you apply it to a character. | |||
| Generates a random trait for you to give to 1 character or bank. This item can be "opened to bank", meaning you can see the result before you apply it to a character. | |||
| Apply to your character to receive a special prize/edit to aid your character in their romantic aims. Please provide the name of your character's SO or will-be SO when using this item for a specific match. You must provide the name of the character you're applying this item to before you can see the result. | |||
| Generates 5 random powers, of which you choose 1 to give to 1 character. You must provide the name of the character you're applying this item to before you can see the results. If a power is generated that your character already has, you can ask for a reroll of that power. | |||
| Generates 5 random trait, of which you choose 1 to give to 1 character. You must provide the name of the character you're applying this item to before you can see the results. If a power is generated that your character already has, you can ask for a reroll of that trait.< | |||
| Allows you to transfer a power, trait or coin from a character in the database to your bank. | |||
| Allows you to transfer a chosen amount of character points to your bank. | |||
| Grants your character a familiar in the form of any ordinary animal (i.e. any animal which exists naturally on Earth). | |||
| Changes the form of an existing familiar into your choice of an ordinary familiar form. | |||
| Turns a familiar you already have into a different, randomised species. | |||
| Grants your character a familiar in the form of an extinct animal. | |||
| Looks like the Intergalactic Illuminati got hold of your familiar! Mix the genes of any two ordinary earth animals to create a new species. | |||
| Grants your character a familiar in the form of a mythical animal. Mythical familiars have no associated powers of their own (so if you get a dragon familiar it can't breathe fire unless you buy it a Familiar Voucher, for example). | |||
| Generates a random familiar which has a 50% chance of being mythical, extinct or unique in some way. | |||
| Grants your character a familiar in the form of a shamanimal. Shamanimal familiars have no associated powers of their own. | |||
| Allows a water-familiar, e.g. a fish or a whale, to levitate through the air and breathe. | |||
| Eternal Youth for familiars; keeps a familiar at a younger life stage. | |||
| Causes your familiar to shrink to an unnaturally small size of your choice (pocket lion, anyone?). | |||
| Restores your familiar to a natural size. | |||
| Allows you to choose unnatural colours and/or markings for your familiar. | |||
| Guarantees no multiples when breeding. | |||
| Guarantees live twins. | |||
| Guarantees live triplets. | |||
| If triplets aren't enough for you, buy this item to choose to have 4, 5, 6, 7 or even 8 babies in a single pregnancy when breeding! | |||
| If your character has shapeshifting or animal mimicry, they can have a litter of animal babies (e.g. wolf shifting, fairy character can give birth to wolf cubs). You can then choose to "upgrade" the offspring to shapeshifting fairies for 1,000$ per baby. | +1,000$ per upgrade | ||
| Enables you to get a single character pregnant with an "unknown" parent, or enables you to breed two characters who wouldn't otherwise be able to conceive (e.g. same-sex couples). When using this item on a pair of characters, you can choose which character in the pair becomes pregnant. | |||
| Guarantees a live female child. Does not guarantee that there won't be multiples of a different gender, though! | |||
| Guarantees a live male child. Does not guarantee that there won't be multiples of a different gender, though! | |||
| Allows you to choose the eye, skin or hair colour of your child (natural colours only). Purchase multiple pickers to choose the colour of multiple features. | |||
| Blocks the chance of inheriting mild differences/disabilities. Mild differences are small, ignorable alterations or genetic quirks, such as sectoral heterochromia (different coloured eyes). These wouldn't necessarily affect the way you write your character. | |||
| Blocks the chance of inheriting moderate differences/disabilities. Moderate differences are differences and disabilities which will have an impact on how you play your character, such as blindness or muteness, but won't affect the character's life expectancy. | |||
| Blocks the chance of inheriting severe disabilities. These are severe or debilitating disabilities which can affect character life expectancy, e.g. cystic fibrosis or down syndrome. | |||
| Guarantees a random power for the baby. Maximum 3 can be used on one baby. | |||
| Guarantees that your baby will have no powers at all. | |||
| Guarantees a random trait for the baby. Maximum 3 can be used on one baby. | |||
| Guarantees that your baby will have no physical traits at all. | |||
| Can be traded to obtain a "special" baby when breeding. The "special" baby may be born with an exceptional power or amount of powers, or be unique in some other way. | |||
| Use when breeding to generate a random familiar for your baby. Please give familiar names when requesting baby stats. | |||
| Will cause your character (male or female) to be abducted by the Intergalactic Illuminati and impregnated with a gene-spliced baby. The other parent will be a different species and will be listed as "Unknown". | |||
| Creates a baby with two NPC parents, who will be listed as "Unknown" in the database. An orphan story is provided. | |||
| This pendant enhances existing magical abilities, but at the cost of corrupting the user. The longer the amulet is worn, the nastier and more vicious the user becomes. From 'My Little Pony'. | |||
| Drink to induce a slow-acting poison with the power to override magic. Warning: cannot be stopped by any magic, including healing/divinity. Can be stopped with purifying water. Takes 24 hours to kill. 1 use only. | |||
| This magical paint can be applied to any item used to confine people or animals: rope, handcuffs, cages, a cell, etc. It has one use but the effects are permanent. An item painted with Confinement Paint will block all magical attempts to exit the confinement, e.g. you will be unable to teleport out. | |||
| A special cigarette lighter which can extract, store and restore light. From 'Harry Potter'. | |||
| Divine character must drink or become submerged in to have their divinity temporarily knocked out. Effects wear off after about 20 minutes. | |||
| Bullet-proof armour ideal not only for defence, but also mobility and agility. Can also help deflect some magical attacks. | |||
| Carved from the lacewood tree, these totems can take many forms, but are always small enough to be held in one hand. They are often utilized in rituals to allow the user to project their soul into the dimension of dreams, where they may encounter other characters, even in other worlds. Cannot be used tactically, as the results of the totem are random. 1 use only. | |||
| Activated by a combination of saliva and oxygen. Chew, then spit at an item or enemy to give it/them a mild electric charge. 5 per pack, 1 use each. | |||
| Tags placed on the children whose souls are owned by Esther-May. | |||
| Produces an unlimited supply of basic food. | |||
| Rub over external wounds to close them. Will not help with internal wounds. 10 uses. | |||
| Enables 1 journey off-planet to another world. Two are required for a return journey. | |||
| A cheap copy of a deity's Divine Pendant. Has no magic. Worn by believers to identify themselves as a follower of a particular deity. Upon purchase, please specify which deity's pendant you would like a copy of. | |||
| A non-magical object which resembles the Guide of the Dead's staff (currently in scythe form). | |||
| Drink to return to full health. Can be used on otherwise incurable diseased/fatal wounds. 1 use only. | |||
| Throw to invoke instant darkness. No light source (including divinity) can penetrate. Effects wear off after 10 minutes. | |||
| From 'Harry Potter', wearing this cloak will turn you invisible. All of you must be under the cloak for you to become completely invisible! | |||
| Automatically restocks with normal arrows. | |||
| From 'The Avengers', an arrow quiver containing arrows with a variety of uses. Some catch fire, some become grappling hooks, some explode... and more! Does not magically restock in battle but can be restocked in the next thread without needing to re-purchase. | |||
| A large wooden ship designed to carry up to 30 people. Ideal for deep water sailing but cannot be kept in shallows. Comes with its own crew! | |||
| A handy travel-sized suitcase. If you open it up, place it on the floor and step into it, it will automatically dress you in any clothes you desire or require. | |||
| First-class travel with the magic carpet. Can be used in the place of a flying familiar on flight explorations. | |||
| A blank piece of paper most of the time, it will draw a map which will lead you to your heart's desire. Affects explorations. | |||
| Gives the user information about the location and wellbeing of their pets. | |||
| This ID can take any form you like (jewellery, photocard, tattoo etc) and identifies that your character is a Lieutenant of Death. Providing your character has their ID on them, they can transport dying souls to the Realm Between Realms, where the soul will be picked up by a dead Lieutenant and brought over the rest of the way to the Realm of the Dead. | |||
| Your character could squish an elephant in there and still sling it over their shoulder, light as a feather! | |||
| Everything you need to be able to create an unlimited supply of magic-resistant poisons, antidotes, love potions, luck potions, polyjuice potions and truth serums. | |||
| Drink to rid the body of poisons. The only substance which will save a person who has taken basilisk venom. 1 use only. | |||
| Switches a character's biological sex for a 24 hour period. 1 use only. | |||
| Guarantee that the deity of your choice will hear your prayer by wearing a prayer ring. The jewel is a different colour according to which deity you pick (Mallos: yellow; Allianah: red; Tsi: brown; Zed: turquoise; Rhaegar: white; Aura: silver-blue; Charlton: medium-blue; Gwythr: dark blue; Khasekhemwy: orange; Lorraine: purple). | |||
| From 'Percy Jackson', a pen which becomes a sword when the cap is removed. Touch the cap to the tip of the sword to return it to pen form. If the sword/pen is ever lost, it returns to the owner's pocket after a few minutes. | |||
| A wooden sailing boat. Not ideal for sailing in very deep waters far from land. | |||
| Wearing this amulet will not turn you invisible, but it will mean other characters won't notice you until you communicate with them or until you're pointed out to them. | |||
| Can be used to unlock any lock. | |||
| A voice-activated robot resembling a bug with cameras inserted, can be used to gather intelligence. From 'Spy Kids 2'. | |||
| Drink for a one-off teleport out of anywhere. Overrides magical restrictions, even divinity. 1 use only. | |||
| Person you wish to hear the truth from must drink. Effects wear off after 24 hours. 1 use only. | |||
| From 'Harry Potter', works like a modern phone. Two people in different places can use the mirror to communicate with each other by saying the other's name into it. | |||
| An object which can take any shape which is used to enhance a character's pre-existing magic to make it stronger and more accurate. | |||
| Produces an unlimited supply of water. Combine with food bag to produce a permanent alternative "survival kit". | |||
| Smaller than a ship but larger than a sailing boat, this private yacht can sleep 2-8 people depending on the size and would make an ideal home. | |||
| Change the fur/coat colour of your pet to unnatural colours, add unnatural markings, change the substance your pet is made from (e.g. skeleton, water) or add on any non-magical trait (e.g. antlers, wings). Pay per alteration. | |||
| Keep your pet at a younger life stage permanently. | |||
| Reduce the size of your pet. | |||
| Enable a pet to shift between two forms. | |||
| Enable a pet to shift between three forms. | |||
| Enable a pet to regenerate unlimited times into a new (ordinary animal) form after death. | |||
| Any ordinary domestic animal found on Earth, e.g. horse, cat, dog, etc. | |||
| Any ordinary, non-domestic prey animal found on Earth, e.g. deer, giraffe, zebra. | |||
| Any ordinary, non-domestic predator animal found on Earth, e.g. shark, lion, bear. | |||
| Any prey animal from Earth which has gone extinct, e.g. thylacine, giant camel, aurochs. | |||
| Smaller predatory animals from Earth which have gone extinct, e.g. thylacine, argentavis. | |||
| Large "game-changing" predatory animals from Earth which have gone extinct, e.g. T-Rex, megalodon, titanoboa. | |||
| A winged unicorn. No associated magic. Can be used as a mount. | |||
| An immortal, fire-breathing horse. Can be used as a mount. | |||
| A horse which can run at super speed and walk across any surface, including water and vertical surfaces. Can be used as a mount. | |||
| A three-headed dog. | |||
| A giant deer with gold antlers and bronze hooves, fast enough to outrun an arrow in flight. Can be used as a mount. | |||
| A snake or lizard with a rat's head. The colocolo feeds on fairy saliva; when it consumes the saliva of a person, it makes that person tired. If it consumes too much saliva from one person, it can kill them. | |||
| A primate-like critter which can turn invisible at will. | |||
| A descendent of one of the divinity-infused rats which was sent through the Crystal Hall by Gwythr in V5. Each staff-generated rat has a random quirk, mutation or ability. It's a mystery what you get! | |||
| Half-lion, half eagle, can be used as a mount. | |||
| This glutinous creature is about the size and shape of a dog with the thick coat and fur of a fox and the head, ears and claws of a cat. The gulon lives to eat; it kills, gorges itself until swollen, then squeezes between two trees to push the meat through its body so it can repeat the process. | |||
| A horse with a dolphin's tail instead of hind legs. Can be used as a mount. | |||
| A cross between a horse and a griffin, can be used as a mount. | |||
| A magical dog which never fails to catch whatever it is hunting. | |||
| A huge lion whose hide repels weapons. Can be used as a mount. | |||
| A platypus-like animal which craves and can absorb shiny things. No other associated powers. | |||
| A two-headed dog. | |||
| A winged horse which may serve as a mount. | |||
| An immortal fire-bird which is impervious to heat. When it dies, it is reborn from its own ashes. No other associated powers. | |||
| A cat-like creature with very large ears and a plumed tail like a lion. They are very intelligent and are able to detect suspicious and distrustful people. They are very protective of their owner and their owner's home and can become aggressive if they feel either is threatened. | |||
| A winged, meat-eating, bat-like horse which can only be seen by those who have seen death. Can be used as a mount. | |||
| A giant eagle which can create storms by flapping its wings. Can be used as a mount. | |||
| An animal with the body of a wild cat (e.g. lynx, cougar) covered in scales and sometimes feathers, with the horns of a deer or bison and spines along the back. These animals can breathe underwater. | |||
| A horse with a horn, lion's tail and forked hooves. No associated magic. Can be used as a mount. | |||
| The giftee receives a randomly generated number of doubloons between 50 - 300$ | |||
| The giftee receives a randomly generated number of doubloons between 200 - 500$ | |||
| The giftee receives a randomly generated number of doubloons between 300 - 800$ | |||
| The giftee receives a randomly generated number of doubloons between 500 - 1,100$ | |||
| The giftee chooses an animal and is given 1-3 prizes relating to that animal. | |||
| An animal is randomly generated and the giftee is given 1-3 prizes relating to that animal. | |||
| The giftee is given 2-4 random baby stat items. There is also a 50% chance of gaining a baby stat power on top of that! | |||
| The giftee is given 1-3 random Christmas-themed prizes. This gift box can only be purchased in December! | |||
| The giftee is given 1-3 random fight-themed prizes. | |||
| The giftee is given 1-3 random Easter-themed prizes. This gift box can only be purchased in April! | |||
| An element (e.g. earth, light) is randomly generated and the giftee is given 1-3 prizes relating to that element. | |||
| The giftee receives an ordinary familiar item and 1-3 other random familiar items. | |||
| The giftee receives some points, a shop item, a power or trait and a collectible. This gift box can only be purchased in November! | |||
| The giftee is given 1-3 prizes to help boost a character's level or guarantee a certain level branch. | |||
| The giftee receives 1-3 psychic-themed prizes. | |||
| The giftee is given 1-3 random Halloween-themed prizes. This gift box can only be purchased from Sept 26th - Oct 31st! | |||
| Can only be purchased 14th - 21st February. The giftee receives a small prize and a lovely message. | |||